|
|
|
Technorati Search for: "free software"
|
My First GIMP (Dec 20 2007 23:59 GMT) - My first year of High School was eleventh grade. I had a lot of requirements to fill, but I could pick one elective course. I chose Computer Applications. The Computer Applications teacher, Mrs. Bede, gave us an incentive to work: |
Prayers Online
|
Losing trust (Dec 20 2007 23:59 GMT) - I’m feeling totally disillusioned at the moment. I have gone through life trying to make a difference, but it is only now dawning on me that in this world, it doesn’t work like that - people get what they’re given and people get away with things, not just dimissing consequences but being rewarded despit [... |
Joystiq
|
Today in Joystiq: December 20, 2007 (Dec 20 2007 23:59 GMT) - Joystiq reader blaine sent in a picture of shirt he made by screen-printing official Contra 4 wallpaper (found here). Not only are we impressed, but we can't help but think of what other cool video game wallpapers would look great worn. Check out the highlights for today:JoystiqueryJoystiq's significant others name Guitar Hero III game of the yearMetareview: NiGHTS: |
Best Deals Online
|
After Christmas Sales on Nintendo Wii (Dec 20 2007 23:58 GMT) - If you have been wanting to purchase a Nintendo Wii, getting one after Christmas will be your best option. Immediately the day after Christmas everything goes on sale and this really will be one of your last chances to score some great deals on the Nintendo Wii. Everyone knows about after Christmas sales and just ... |
Futura-Sciences > Forums
|
La guitare : un instrument pas si cool que ça (Dec 20 2007 23:57 GMT) - Mais de rien je suis moi aussi en terminal S spé physique et guitariste de surcroi ^^ après une petite vérification "expérimentale" je confirme que la tension appliqué a chaque corde semble etre la meme ou presque cela se voi très bien lorsqu'on fait un "bend" ( sa consite a tiré plus ou moin la corde vers le haut ou vers le bas dans le but d'élever la note momentanément ) Les cordes "résistes" de la meme manière les tensions doivent etre extremement similaire ps: la guitar , c'est cool ^^ |
Woo Factor
|
He?s In The Clear! (Dec 20 2007 23:57 GMT) - He won't be charged with statutory rape! He can breathe a sign of relief. According to DMV records, the Department of Motor Vehicles (and a family member) have confirmed that Jamie Lynn Spears'... [This is a content summary only. Visit Woo Factor for full links, other content, and more! |
Blogcritics
|
Book Review: The Turkish Gambit by Boris Akunin (Dec 20 2007 23:57 GMT) - Boris Akunin has proven himself a master raconteur with a deft hand for developing character and a devious mind for plots. Can there be any more inspiring a sight then a brave young captain of the hussars atop his charger leading his men into battle? His uniform gleaming white in the sun as his charger ploughs a furrow in enemy ranks and his sabre reaps its deadly harvest, scything from side to side, separating a head from its shoulders here, cleaving another like a... |
Tactical Gamer
|
TF2 Update 12/20/07 (Dec 20 2007 23:56 GMT) - What are you waiting for? Restart that client of yours. From the looks of it, Valve is preparing us for those new achievements. ---Quote--- *Team Fortress 2* * Sudden Death mode is now a server option (a convar) and defaults to OFF * Sapped buildings now take slightly less damage from the Spy who sapped them * *The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding* * Fixed an rcon/console command that could cause server crashes * *Prevented players from playing the "civilian" class* * Prevented players from hiding their name in the scoreboard * Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons * Fixed decals not being correctly applied to the world in some cases * Fixed critical bullet tracers not being visible to players other than the firer * Fixed first person spectator view of the Spy watch not showing the correct cloak value * Fixed the teleporter's player shaped particles not drawing * Fixed the flamethrower stuttering when firing directly into a building * Fixed a rare crash that can happen when a player being healed leaves the server suddenly * Fixed rocket trail effects sometimes existing permanently in world * *Added effects to players when they earn an achievement, visible to other players nearby* * *Tweaked achievement HUD fonts and color palette for more readability* * Improved stat gathering for map play times to increase accuracy * Improved stat gathering around draws to better understand why they're occurring * Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system * Fixed an occasional crash caused by an achievement not being found during a game announcement *Dustbowl* * Now waits until either team wins fully before changing to another map on server timelimit expiring * Teams now score a point per captured control point, rather than per sub round * Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point * *Fixed gaps in stage gates that allowed snipers to kill defenders during setup* * Fixed several model and brush perch exploits in stage three * *Added stair access to the upper area in stage three after the first cap* * Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot ---End Quote--- |
|