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Inside Mac Games
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HGSE: Sequel To Hollow Ground Now Available (May 09 2008 01:42 GMT) - May 8, 2008 6:00 AMBlackwight has announced the release of HGSE, a shareware arcade-style game that emphasizes observation and tactical skills. The game is a sequel to Hollow Ground, from the Swedish game maker Aescapia. The original game has been preserved in an entirely new and "highly extensible game engine." Three new boss monsters and 13 new maps have been added for this release, and Blackwight promises to add more content in the future. |
Inside Mac Games
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IMG Reviews Biofilm (May 09 2008 01:42 GMT) - May 8, 2008 6:37 AMInside Mac Games has posted a review of the microscopic wargame, Biofilm from Battery Acid Games. Here's a clip from the review:One of the premises of the game I found particularly interesting is the role of resources. Unlike many strategy games where gathering resources is really just a way of getting enough funds to build your army, in Biofilm the "troops" will dwindle and die when they are away from food for too long. |
Inside Mac Games
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iPod Yahtzee Reviewed (May 09 2008 01:42 GMT) - May 8, 2008 6:00 AMThe iPod Observer has posted a new review article examining Yahtzee, one of many titles available for Apple's iPod device. The game brings the classic dice rolling of Hasbro's family game to the iPod with the addition of unlockable levels, multiple game modes, and multiplayer action. iPod Observer gave the game a Recommend rating.The iPod is a personal device: |
Inside Mac Games
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StarCraft II: Q&A Round 37 (May 09 2008 01:42 GMT) - May 8, 2008 6:00 AMThe 37th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. SC II will introduce new multiplayer action and a continuation of the storyline.2. Could you tell us more details about the Reapers' mines mechanics? |
Inside Mac Games
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The Decline Of Game Difficulty (May 09 2008 01:42 GMT) - May 8, 2008 6:00 AMA recent article in The Escapist online gaming magazine offers an examination of the declining difficulty in mainstream games. The feature explores the reasons why developers have reduced the difficulty level, the overall impact of the change, and the creation of a niche market for those who still want a punishing challenge.While few go as far as LEGO Star Wars developer Traveller's Tales did, we saw a related attitude rise among games that were traditionally for a limited demographic: an attitude I tend to characterize as "entryist. |
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