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May 13 2008 20:06 GMT

GameDev.Net  Maximum game development!


 
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GameDev.Net

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Maximum game development!

Site URL:http://www.gamedev.net/
Category:/Games/
RSS feed URL:http://www.gamedev.net/xml/
Syndic8 ID:730
Language:en
25 most recent entries:

The Daily GameDev.net

(Apr 18 2008 04:34 GMT)
It's not everyday when I can cite a news story about a first in the gaming industry, but today I can point to one about The Sims reaching 100 million sales. According to Electronic Arts, the publisher, The Sims has become the best-selling PC franchise of all time. The original game came out in 2000, its sequel in 2004, and The Sims 3 is slated to arrive in 2009. The series has a history of unleashing a massive amount of expansion packs which can add anything from subtle gameplay improvements to simply a far greater wardrobe variety but, at its core, The Sims base gameplay has always been an excellent strategy game with depth and emergent gameplay abound.

Battlefield Heroes EP to Deliver Keynote at Paris GDC

(Apr 18 2008 04:34 GMT)
Ben Cousins, Executive Producer of EA DICE's Battlefield franchise, will deliver a keynote speech titled, "Scenes from the Battlefield: The Present and Future of Core and Casual," at this year's Paris Game Developers Conference (Paris GDC). Cousins will address the business and consumer trends that have led to the creation of the new Battlefield Heroes service and will share his thoughts on the future crossover of core and casual gamers and the supposed death of the PC as a gaming platform. Paris GDC, the second French edition of the Game Developers Conference, the premier event for developers and publishers in the videogame industry, is scheduled for June 23-24 at the Coeur Dfense Convention Centre in Paris.

True Games Partners With Petroglyph On Upcoming Micro-Transaction Based Game

(Apr 18 2008 04:34 GMT)
True Games Interactive (www. truegamesinteractive. com), a new global online game publisher announced today that it is partnering with award winning game developer Petroglyph. The two companies are working together o

Nordic Game Career Expo & Recruitment Day: Get your career in play!

(Apr 18 2008 04:34 GMT)
The second day of the Nordic Game 2008 conference features the launch of a special admission- free recruitment and education program.

Soft Bodies and iPhone support for latest Bullet 2.68 Physics SDK

(Apr 18 2008 04:34 GMT)
Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK.

The Daily GameDev.net

(Apr 18 2008 04:34 GMT)
In a story which absolutely rocked the world of MMO space gamers, Slashdot reported that the source code for EVE Online was leaked and could be found on popular torrent sites. Let's go through this thought process real quick: source code leaked, big story telling gamers/tech-folks that the source code has been leaked, and then link to a site which details the specific site where a leaked source code could be nabbed.

Interview with Eric Goldman About User Generated Content

(Apr 18 2008 04:34 GMT)
Assistant Professor at the Santa Clara University School of Law, Eric Goldman shares his views on the promises and pitfalls of user generated content in the online game space.

Complete Schedule Revealed for ION Game Conference

(Apr 18 2008 04:34 GMT)
The complete conference schedule for the ION event is now online. For more details that have been released, including new speakers, the volunteer program and a new developer interview, check out their newsletter

TurboSquid and Cubicspace Announce Release of rtre 2.0

(Apr 18 2008 04:34 GMT)
TurboSquid, a publishing partner of Autodesk Certified Animation Plug-Ins (ACAP), and Cubicspace, developer and manufacturer for their real-time rendering solution, is pleased to announce that rtre ACAP version 2.0 is now available.

GDC 2008 Presentations

(Apr 18 2008 04:34 GMT)
David Weller has sent out a comprehensive list of Microsoft's GDC 2008 presentations all available on MSDN now.

The Daily GameDev.net

(Apr 18 2008 04:34 GMT)
In response to last week's unveiling of the ridiculous European prices for Rock Band, Harmonix's Greg LoPiccolo (product development Vice President) published a response today saying something along the lines of: tough cookies, Europe. What he actually cited were the greatly increased shipping prices on large items and additional taxes on the game's European suggested retail price.

Montreal International Game Summit 08 Details

(Apr 18 2008 04:34 GMT)
GameDaily BIZ has details of the upcoming MIGS conference later this year, parts of which will be available to the public.

2007 Game Developer Salary Survey Published

(Apr 18 2008 04:34 GMT)
Editors at Game Developer magazine, the leading video game industry publication, have released the results of its seventh annual Game Developer Salary Survey, calculating an average American game industry salary in 2007 of $73,600, slightly up from 2006's figure of $73,316.

2008 ION Game Conference Agenda Finalized and Online

(Apr 18 2008 04:34 GMT)
The complete conference schedule for the 2008 ION Game Conference is now online. With over 100 speakers seated on almost 70 sessions, the agenda reflects the conference's promise to deliver cutting edge information and compelling networking opportunities across three full days. The 2008 ION Game Conference will take place in Seattle, Washington from May 13-15 at the Seattle Marriott Waterfront Hotel.

IGDA Indie SIG Begins Reformation; meeting this Saturday

(Apr 18 2008 04:34 GMT)
In order to improve its usefulness to the independent development community, the IGDA's Independent Developers SIG will be holding an online meeting on Saturday April 19, starting at 7pm EDT in #indie-sig, on the FreeNode IRC network.

The Daily GameDev.net

(Apr 11 2008 13:38 GMT)
One of the most interesting stories of the week comes from the closing session of this year's MI6 conference where Laurent Detoc, Peter Moore, Nolan Bushnell, Alex St. John, and Kathy Vrabeck all discussed the future of the games industry as they see it in twelve years (with an emphasis on casual games). The article is a great read all around so, instead of summarizing it, here's a choice quote from the ever-respectable and knowledgeable Peter Moore: "We're just seeing the tip of the iceberg of what people are willing to do in front of their televisions [...

Nordic Game 2008 Sneak Preview: Speakers revealed for Business & Production sessions

(Apr 11 2008 13:38 GMT)
Mark Rein (Epic), Shannon Loftis & Peter Zetterberg (MGS), Min Kim (Nexon) and Ross Erickson (Sierra Online) are among the names featured in the Business & Production program at this year's Nordic Game. One of the four core programs at the Nordic Game conference will be Business &

GameRecruiter Launches Debut 3D Art Contest "Battle of the SuperModelers"

(Apr 11 2008 13:38 GMT)
GameRecruiter, the leader in recruitment services for the interactive entertainment industry, is excited to announce the launch of their debut 3D artwork contest for the games industry, the "Battle of the SuperModelers." Presented in celebration of GameRecruiter's 20th anniversary in the games business, the "Battle of the SuperModelers" is a one-of-a-kind digital art contest designed to support and promote professional and student 3D artists in the games community.

Crytek's Cevat Yerli talks ray tracing and rasterization

(Apr 11 2008 13:38 GMT)
Crytek's Cevat Yerli, maker of such visually impressive games as Far Cry and Crysis, talks about ray tracing, rasterization and how Intel fits into the mix.

Genetica 3.0 Announced

(Apr 11 2008 13:38 GMT)
Spiral Graphics Inc. has announced Genetica 3.0, a powerful new version of its popular seamless texture and graphics application. A video showcasing the major features to be introduced in Genetica 3.0 is available here.

The Daily GameDev.net

(Apr 11 2008 13:38 GMT)
In a story brought to you by a great deal of consumer research on the part of OTX commissioned by the organizers of the MI6 game marketing conference comes the positively depressing number of forty-nine million. That's 49,000,000 gamers who indicated that they buy "both new and used games." Why is this depressing? Because game developers and publishers don't see the money from a used game sales.

Introversion talks about starting your own game company

(Apr 11 2008 13:38 GMT)
Mark Morris from Introversion wrote an article that was recently published on Bit-tech.net on how to start your own game company. The crew from Introversion certainly know their business, so click o

Showcase on Image Metrics

(Apr 11 2008 13:38 GMT)
CG Society posted up a brief article about the technology of the ImageMetrics facial animation system. I missed checking this out at GDC and after seeing the video I wish I hadn't. This is some sweet tech; I'm sure I'm not the only o

The Daily GameDev.net

(Apr 11 2008 13:38 GMT)
Yesterday, the PC gaming industry saw the loss of one of its longest-running hallmark publications: Games for Windows Magazine shut down (it was previously known as Computer Gaming World) after twenty-seven years of operation. While the print version of the magazine is dead, the magazine's top-notch staff of editors and writers will now work on PC gaming content for 1Up.

Michigan Tax Incentives signed into Law

(Apr 11 2008 13:38 GMT)
Michigan Tax Incentives signed into law. Up to 42% for Film and 25% for game development, perhaps more if done right.

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